Tuesday, 20 November 2012

Toy Models


I have been working on some toy models and uv mapping them. i wanted to model simple toys as they will be in the background and would not be interacted with so it would be unnessasery to spend alot of time on them.

 Hula hoop which was created with a pipe.

uv map Hula hoop

 Piggy Bank created from a sphere and extuded.

piggy bank uv

 play mat, really needs a texture. Created using a plane.
 
play mat uv map

 skipping rope, was not sure wheather or not to pose it
uv map, skipping rope using a sphere and extuding the end to creat the handle +rope

 Skittle, created using a cylinder
uv map skittle
 
 space hopper created using a sphere and extruding the handles
space hooper uv

Spinning top created using a cone duplicating it joining together and extruding the top for the handle
 spinning top uv map

Sunday, 11 November 2012

UV mapping

 
 


This week i have also been working in uv mapping some toys

 Lamp Uv


 
 

 
 

 

 The rocket was a little bit uv unfriendly with the object being one mesh when there are parts that are reapeted.
Therefore i split the mesh up so only one object needds to be uv mapped and then the map can be transfered/duplicated how ever many times. can save a great deal of time.
 rocket wings
 rocket body

 
Storage box uv 
 
Ufo Uv

Robot arms

Robot head

Robot Legs

Robot body

The robot took a while to uv map as there were parts of the mesh that were interpenetrating each other although you will not be able to see it, it does take time to map also the typology from the top of the model ran down to bottom creating unnesseray small faces and if you have to go in to select them it takes longer than it should.

Wednesday, 7 November 2012

Water Textures


In order to stylise the water a little I have been applying textures to the water to see if we can tie it in with the overall look of the film. The texures were created by Freya. The images below are few examples of diffrent texures.




Thursday, 1 November 2012

3D water


This is a 3D water test i have been working to get the settings for the ocean we will be using. This is how it will hopefully look asthetically pre comp.


Wednesday, 31 October 2012

Boat Model


The Boat for the Model is finaly complete after a few attempts and sculpt fails. The main body of the boat was created from a sphere and manipulated into shape. The rim was then extruded. The benches are cubes then manipulated to shape. The rowlock was creted from a sphere to create the circle and then extuded. The oar was created from cylinder and manipulated then extuded on the sides. The rowlocks may be changing to half cups as they were origonally depending on whether it causes rig/animation trouble.





Monday, 22 October 2012

Second water Test with boat

 

The second water test here i have added the boat for the first time and trying to get it to float correctly. A wake was added to the front andyou can see it sticking to the front of the boat. For the water i tried to make it look less realistic but i think i made it to see through and shiny.

Tuesday, 16 October 2012

Water Referance footage


Had a little trip to the beach at the weekend to record the ocean for reference material. Here are a few videos.

 
p.s it was windy and cold