Showing posts with label Boat. Show all posts
Showing posts with label Boat. Show all posts
Friday, 8 March 2013
2D+3D test
Testing out matching up 2d animation with the 3d. This didn't go so well as the boat oars can only move so far/much. the other problem was the 2d animation the characters arms were not moving/reaching up enough which resulted in the oars not entering the water. The theory to fix this was to set keys of the boat row cycle and print them off to use as reference for the 2d animation.
Tuesday, 27 November 2012
Boat in the water
I have been looking at the movement of the boat in the water as to wheather to use the locator or to key the boat in the stormy sea.
Boat Keyed which i think will be the best option for our film
Locator on boat, the angle is not the best here but after messy with settings for a while trying to get it to work better, i think there is just to much going on that it is unsure what to do there for the keying the boat would probably be best.
Wednesday, 31 October 2012
Boat Model
The Boat for the Model is finaly complete after a few attempts and sculpt fails. The main body of the boat was created from a sphere and manipulated into shape. The rim was then extruded. The benches are cubes then manipulated to shape. The rowlock was creted from a sphere to create the circle and then extuded. The oar was created from cylinder and manipulated then extuded on the sides. The rowlocks may be changing to half cups as they were origonally depending on whether it causes rig/animation trouble.
Monday, 22 October 2012
Second water Test with boat
The second water test here i have added the boat for the first time and trying to get it to float correctly. A wake was added to the front andyou can see it sticking to the front of the boat. For the water i tried to make it look less realistic but i think i made it to see through and shiny.
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