Showing posts with label Uv mapping. Show all posts
Showing posts with label Uv mapping. Show all posts

Tuesday, 20 November 2012

Toy Models


I have been working on some toy models and uv mapping them. i wanted to model simple toys as they will be in the background and would not be interacted with so it would be unnessasery to spend alot of time on them.

 Hula hoop which was created with a pipe.

uv map Hula hoop

 Piggy Bank created from a sphere and extuded.

piggy bank uv

 play mat, really needs a texture. Created using a plane.
 
play mat uv map

 skipping rope, was not sure wheather or not to pose it
uv map, skipping rope using a sphere and extuding the end to creat the handle +rope

 Skittle, created using a cylinder
uv map skittle
 
 space hopper created using a sphere and extruding the handles
space hooper uv

Spinning top created using a cone duplicating it joining together and extruding the top for the handle
 spinning top uv map

Sunday, 11 November 2012

UV mapping

 
 


This week i have also been working in uv mapping some toys

 Lamp Uv


 
 

 
 

 

 The rocket was a little bit uv unfriendly with the object being one mesh when there are parts that are reapeted.
Therefore i split the mesh up so only one object needds to be uv mapped and then the map can be transfered/duplicated how ever many times. can save a great deal of time.
 rocket wings
 rocket body

 
Storage box uv 
 
Ufo Uv

Robot arms

Robot head

Robot Legs

Robot body

The robot took a while to uv map as there were parts of the mesh that were interpenetrating each other although you will not be able to see it, it does take time to map also the typology from the top of the model ran down to bottom creating unnesseray small faces and if you have to go in to select them it takes longer than it should.