Showing posts with label 3D water. Show all posts
Showing posts with label 3D water. Show all posts

Tuesday, 12 March 2013

3D Layouts



 
I have been and currently working on the 3d layouts which is taking more time than expected. laying out and placing all the object does not take to long there are a few scene left that still need to be laid out but no one else seems keen to lend a hand i.e 3rd years to do the initial layout. What is taking the time is the 3d water trying to find settings that work for that scene and getting the movement to look good. the only way to see how it moves is to do a short render as the playblast/hardware buffer only shows wire frame and I cant tell if it is ok.




i have also set up some lighting using a basic 3pt set up. 2 spotlights and a point light were used.

Tuesday, 27 November 2012

Wave Deformers


This week i have been working on creating more movement into the ocean and have been using deformers to test this out. Below are a few of the ones that worked the best the ocean and render settings were kept simple on order to render out quickly and not take 8hrs per test.

Boat in the water

 I have been looking at the movement of the boat in the water as to wheather to use the locator or to key the boat in the stormy sea. 

 
Boat Keyed which i think will be the best option for our film
 
Locator on boat, the angle is not the best here but after messy with settings for a while trying to get it to work better, i think there is just to much going on that it is unsure what to do there for the keying the boat would probably be best.

Thursday, 22 November 2012

Particle test

 
paticles test using toonlines, the particles don't fit in with the water but with a little colour corection and comping maigic it might look fine. Just ignore the movement of the boat and that it sinks a bit the purpose of this test was just to see if we could use particles to create splashes
 
 
 
The other particle test that was done earlier in the year did not render properly so could not create a video to show it or do anything comping wise.

Wednesday, 7 November 2012

Water Textures


In order to stylise the water a little I have been applying textures to the water to see if we can tie it in with the overall look of the film. The texures were created by Freya. The images below are few examples of diffrent texures.




Thursday, 1 November 2012

3D water


This is a 3D water test i have been working to get the settings for the ocean we will be using. This is how it will hopefully look asthetically pre comp.


Monday, 22 October 2012

Second water Test with boat

 

The second water test here i have added the boat for the first time and trying to get it to float correctly. A wake was added to the front andyou can see it sticking to the front of the boat. For the water i tried to make it look less realistic but i think i made it to see through and shiny.

Tuesday, 25 September 2012

Beach Scene



The 10% of the film that has to be completed by the end of 1st semester was decided which includes a beach scene. I have working on a test to see how we can acomplish this. the Render was kept simple to keep the time short and to see how it looks.