Wednesday 10 April 2013

water kelpie



i decided to try and combine both my specialism together by turning the kelpie into water. This was the original idea for the character back in early production stages.

 the kelpie mesh was turned into a container and filled with n particles which were then converted to a polygon mesh. this had to be done in sections because the particles were to big to fit inside the legs and head and making them smaller would make the scene to heavy and the render times too long. after converting some of the mesh would move outside of the container which i eventually managed to fix and get it to stay in the one place. i then duplicated the container mesh to emit n particles from to create water falling from the kelpie body. i applied a few shader's with different transparencies to create a see through look like water.


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