Friday 30 November 2012

Fire Footage


Some fire reference footage which will come in handy for both the kelpie film and wee monsters




Tuesday 27 November 2012

Wave Deformers


This week i have been working on creating more movement into the ocean and have been using deformers to test this out. Below are a few of the ones that worked the best the ocean and render settings were kept simple on order to render out quickly and not take 8hrs per test.

Boat in the water

 I have been looking at the movement of the boat in the water as to wheather to use the locator or to key the boat in the stormy sea. 

 
Boat Keyed which i think will be the best option for our film
 
Locator on boat, the angle is not the best here but after messy with settings for a while trying to get it to work better, i think there is just to much going on that it is unsure what to do there for the keying the boat would probably be best.

Friday 23 November 2012

Personal Project Model


I have Finally decided what i will be Modeling for my personal project to be my second example of my Specialism. The Character Design was done by Calum his blog Can be viewed here:

http://calumsutherland.blogspot.co.uk/






Thursday 22 November 2012

Particle test

 
paticles test using toonlines, the particles don't fit in with the water but with a little colour corection and comping maigic it might look fine. Just ignore the movement of the boat and that it sinks a bit the purpose of this test was just to see if we could use particles to create splashes
 
 
 
The other particle test that was done earlier in the year did not render properly so could not create a video to show it or do anything comping wise.

Tuesday 20 November 2012

Toy Models


I have been working on some toy models and uv mapping them. i wanted to model simple toys as they will be in the background and would not be interacted with so it would be unnessasery to spend alot of time on them.

 Hula hoop which was created with a pipe.

uv map Hula hoop

 Piggy Bank created from a sphere and extuded.

piggy bank uv

 play mat, really needs a texture. Created using a plane.
 
play mat uv map

 skipping rope, was not sure wheather or not to pose it
uv map, skipping rope using a sphere and extuding the end to creat the handle +rope

 Skittle, created using a cylinder
uv map skittle
 
 space hopper created using a sphere and extruding the handles
space hooper uv

Spinning top created using a cone duplicating it joining together and extruding the top for the handle
 spinning top uv map

Sunday 11 November 2012

UV mapping

 
 


This week i have also been working in uv mapping some toys

 Lamp Uv


 
 

 
 

 

 The rocket was a little bit uv unfriendly with the object being one mesh when there are parts that are reapeted.
Therefore i split the mesh up so only one object needds to be uv mapped and then the map can be transfered/duplicated how ever many times. can save a great deal of time.
 rocket wings
 rocket body

 
Storage box uv 
 
Ufo Uv

Robot arms

Robot head

Robot Legs

Robot body

The robot took a while to uv map as there were parts of the mesh that were interpenetrating each other although you will not be able to see it, it does take time to map also the typology from the top of the model ran down to bottom creating unnesseray small faces and if you have to go in to select them it takes longer than it should.

Wednesday 7 November 2012

Water Textures


In order to stylise the water a little I have been applying textures to the water to see if we can tie it in with the overall look of the film. The texures were created by Freya. The images below are few examples of diffrent texures.




Thursday 1 November 2012

3D water


This is a 3D water test i have been working to get the settings for the ocean we will be using. This is how it will hopefully look asthetically pre comp.