Friday 30 November 2012

Fire Footage


Some fire reference footage which will come in handy for both the kelpie film and wee monsters




Tuesday 27 November 2012

Wave Deformers


This week i have been working on creating more movement into the ocean and have been using deformers to test this out. Below are a few of the ones that worked the best the ocean and render settings were kept simple on order to render out quickly and not take 8hrs per test.

Boat in the water

 I have been looking at the movement of the boat in the water as to wheather to use the locator or to key the boat in the stormy sea. 

 
Boat Keyed which i think will be the best option for our film
 
Locator on boat, the angle is not the best here but after messy with settings for a while trying to get it to work better, i think there is just to much going on that it is unsure what to do there for the keying the boat would probably be best.

Friday 23 November 2012

Personal Project Model


I have Finally decided what i will be Modeling for my personal project to be my second example of my Specialism. The Character Design was done by Calum his blog Can be viewed here:

http://calumsutherland.blogspot.co.uk/






Thursday 22 November 2012

Particle test

 
paticles test using toonlines, the particles don't fit in with the water but with a little colour corection and comping maigic it might look fine. Just ignore the movement of the boat and that it sinks a bit the purpose of this test was just to see if we could use particles to create splashes
 
 
 
The other particle test that was done earlier in the year did not render properly so could not create a video to show it or do anything comping wise.

Tuesday 20 November 2012

Toy Models


I have been working on some toy models and uv mapping them. i wanted to model simple toys as they will be in the background and would not be interacted with so it would be unnessasery to spend alot of time on them.

 Hula hoop which was created with a pipe.

uv map Hula hoop

 Piggy Bank created from a sphere and extuded.

piggy bank uv

 play mat, really needs a texture. Created using a plane.
 
play mat uv map

 skipping rope, was not sure wheather or not to pose it
uv map, skipping rope using a sphere and extuding the end to creat the handle +rope

 Skittle, created using a cylinder
uv map skittle
 
 space hopper created using a sphere and extruding the handles
space hooper uv

Spinning top created using a cone duplicating it joining together and extruding the top for the handle
 spinning top uv map

Sunday 11 November 2012

UV mapping

 
 


This week i have also been working in uv mapping some toys

 Lamp Uv


 
 

 
 

 

 The rocket was a little bit uv unfriendly with the object being one mesh when there are parts that are reapeted.
Therefore i split the mesh up so only one object needds to be uv mapped and then the map can be transfered/duplicated how ever many times. can save a great deal of time.
 rocket wings
 rocket body

 
Storage box uv 
 
Ufo Uv

Robot arms

Robot head

Robot Legs

Robot body

The robot took a while to uv map as there were parts of the mesh that were interpenetrating each other although you will not be able to see it, it does take time to map also the typology from the top of the model ran down to bottom creating unnesseray small faces and if you have to go in to select them it takes longer than it should.

Wednesday 7 November 2012

Water Textures


In order to stylise the water a little I have been applying textures to the water to see if we can tie it in with the overall look of the film. The texures were created by Freya. The images below are few examples of diffrent texures.




Thursday 1 November 2012

3D water


This is a 3D water test i have been working to get the settings for the ocean we will be using. This is how it will hopefully look asthetically pre comp.


Wednesday 31 October 2012

Boat Model


The Boat for the Model is finaly complete after a few attempts and sculpt fails. The main body of the boat was created from a sphere and manipulated into shape. The rim was then extruded. The benches are cubes then manipulated to shape. The rowlock was creted from a sphere to create the circle and then extuded. The oar was created from cylinder and manipulated then extuded on the sides. The rowlocks may be changing to half cups as they were origonally depending on whether it causes rig/animation trouble.





Monday 22 October 2012

Second water Test with boat

 

The second water test here i have added the boat for the first time and trying to get it to float correctly. A wake was added to the front andyou can see it sticking to the front of the boat. For the water i tried to make it look less realistic but i think i made it to see through and shiny.

Tuesday 16 October 2012

Water Referance footage


Had a little trip to the beach at the weekend to record the ocean for reference material. Here are a few videos.

 
p.s it was windy and cold

Friday 28 September 2012

Kelpie Model Update


This is the kelpie model so far  and will have to be put to the side for a bit as it is not in the 10% of the film that needs to be done for christmas. The main body was made out of cylanders then Joined together. The head is still a work in progress. Hopefully it should not require to much time to finish then sculpt into.

Thursday 27 September 2012

Basic Fire tests


Here are a few basic fire tests where i look at a few different methods to see which one would be the best. the quality is not great but that was not the purpose for these tests. below are a few looking at different ways to emit particles.





Animatic Models


Here are a couple of models that were made for the animatic of wee monsters the Blog for this film can be found here:

http://djcadmonsters.blogspot.co.uk/



 
 The bed was created from a cube and manipulatd then dulpicated to create the frame. The laders were extruded outwards. The bed sheets were extruded from the matress. The pillows were created from a plane and shaped,mirrowed joined together and duplicated.

 The Toy box was created from a cube and extuded upwards to create back + sides. Also inwards to create the create the front panel. Faces were deleted to create the handles.



Uv mapped the toybox as i thought this was going to be used for the final one as well.

Tuesday 25 September 2012

Beach Scene



The 10% of the film that has to be completed by the end of 1st semester was decided which includes a beach scene. I have working on a test to see how we can acomplish this. the Render was kept simple to keep the time short and to see how it looks.

 
 


Saturday 15 September 2012

Friday 14 September 2012

Hello

Hello,

This blog is mainly going to be for my 4th year University work for Animation.