Monday 29 April 2013

Personal Project model complete



 
 
The model was first created in Maya to block it out to be transferred into mudbox for sculpting.
The eyes were made from nurbs and has an outer lens and inner eyeball
 
 
The toes were extruded out from the feet
 
The fingers on the hands had to be separated from the way they are on the drawings for modelling purposes and also if in the future the character was ever to be used for anything else it is just better professional practise.
 
Typology was added to the face to enable the sculpting process to be quicker and also it can still be used in case it was ever to be rigged.
the character then had to be UV mapped in order to transfer it back and forth between the two software's.
 
Sculpting in the details of the character

 
Having some display issues on the mudbox character even though there is nothing wrong with the mesh. This problem still presented itself in Maya after the normal maps were applied. i solved the issue by making the cuffs a separate object and deleting this geometry then extending the hand geometry inside the cuff.








Henry grays anatomy was used as reference to muscles.










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